VR this week said: Q2 head shipments 2.13 million iPhone play AR

Q2 Global AR/VR Headline Shipment Volume Increases by 25.5%

Previously, IDC released the "Worldwide Quarterly Augmented and Virtual Reality Headset Tracker" report, the data show that the world's first quarter shipments reached 2.13 million units, an increase of 25.5% over the previous year In addition, survey data does not include mobile VR boxes such as the Cardboard type.

According to data released by IDC, the top five companies with AR/VR helmet shipments and market share in the second quarter of 2017 were Samsung, Sony, Facebook, TCL, and HTC. The market share of the companies was 26.7% and 24.4 respectively. %, 11.6%, 5.0% and 4.4%. Samsung's new Galaxy S8/8+ boosts sales of Gear VR (with handles) in the first place; Sony PSVR ranks second in sales in the second quarter; and Oculus Rift's price cut of US$100 stimulates sales to a certain extent, exceeding HTC. Ranked third; TCL ranked fourth with bundled sales with handsets; HTC vive was the fifth-largest global sales volume in the second quarter, an increase from the second quarter of 2016, with current market share of 4.4%. It is worth mentioning that, shortly before HTC announced HTC Vive price reduction of 1,400 yuan, for only 5488 yuan will help improve the sales of the next product.

$1.1 billion! HTC and Google reached an acquisition agreement

According to previous data, HTC’s August business turnover plummeted by 54.39% year-on-year, a sharp decline of 51.56% from the previous quarter to NT$30.01 billion, the lowest level since September 2004. Sales in the first eight months fell 14% to NT$39.8 billion. It is reported that HTC has experienced losses for nine consecutive quarters.

In the past five years, the market value of HTC evaporated nearly 75%. Today's market value is only 1.9 billion US dollars. The mobile phone business has a share of less than 2% in the global smartphone market, and has already fallen out of the top 10 in the market. On September 21, HTC (HTC International Electronics Co., Ltd.) and Google (Google) jointly announced the signing of the agreement. According to the agreement, Google will recruit HTC members who participated in the creation of Google Pixel phones to join Google. At the same time, HTC will receive a transaction fee of US$1.1 billion. In addition, HTC also uses non-exclusive licenses for its intellectual property rights to Google.


HTC and Google reached an acquisition agreement

To some extent, HTC will focus its efforts on the production and research and development of its own-brand smart phones and HTC Vive (virtual reality devices). HTC Vive has achieved brilliant results as a business that HTC has attracted the most attention in the past two years. However, as the VR industry is still not mature enough, HTC will need to come out on its own.

Small school 8K VR head finish Kickstarter crowdfunding

Recently, the small school technology 8K VR head landing Kickstarter crowdfunding, plans to raise 200,000 US dollars funds. According to reports, the small school 8K VR head in 1 hours to complete the goal of crowdfunding.


Small school technology 8K VR head

Small school 8K VR head was first exposed in January this year, using two 4K screen (3840 * 2160), with 200 ° FOV, less than 15ms delay, with DP1.4 and USB 3.0 interface. It is reported that the small 8K VR system uses self-developed sub-millimeter-level PITRACKING laser positioning scheme, can achieve a single lighthouse 360 ​​° coverage, with its research and development of BRAIN-WARP technology, making the screen refresh rate up to 180Hz / s. Small faction 8K VR headline is expected to be shipped in January 2018.

Intel cancels Project Alloy project

Last year, Microsoft introduced the Windows MR platform. One year later, the five major OEMs launched their own Windows MR heads. Unlike Microsoft's "Highly Acclaimed", Intel's Project Alloy project launched last year is not as smooth.

According to foreign media reports, Intel recently announced plans to cancel the launch of the Virtual Reality helmet Project Alloy as a public reference design, saying that the reason for this is that partners have no interest in this. (All went to Microsoft?)

Iphone AR application, early adopters is still good!

The iPhone 8 has now officially shipped, but the consumer response is flat and some "surprising". It seems that everyone is still waiting for the iPhone X (do not know whether Apple is fully stocked)! In addition to these, Apple's autumn conference this year, A11 The processor once again allowed us to refresh the knowledge of performance monsters. Although we did not explicitly enter VR, new product support for AR was very "in place!"


AR App in iOS 11

After updating iOS 11, the new version of the App Store has added AR content classification. There are many interesting applications such as "AR camera, AR game" and so on. However, there is one point I still want to "good intention to remind," because the AR application of the mobile phone performance requirements are higher, in the same application through the iPhone 6/6s/7 experience, there have been varying degrees of fever. In addition, due to the iPhone 6 "old age decline" and other reasons, I obviously felt the Caton, so the upgrade must be cautious!

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