Published on the Android VR, the sorrowful and joyful practitioners

The annual Google I/O Developers Conference will kick off at 01:00 on May 19th, Beijing time. Nowadays, various remarks about "Google, Android and VR" are flying. Some people in the VR group are arguing whether Android VR is an all-in-one machine. Is it a new platform similar to Android Wear and built for VR? Is it an improved Android N?

It is true that before Google announced it, we were unable to determine exactly what the "Android VR" with frequent brushing was. But we can be sure that Google has already started Android and optimized for VR.

As a result, Lei Feng Network has a question "For Android VR (whether it is the same new system as Android Wear, or optimized Android N), what do you expect from it?" Asked several VR practitioners. Unexpectedly, we get a contradictory mood: sad and happy.

Overall, people expect Android VR to bring a better VR experience, such as unifying software interface standards, addressing latency, improving hardware efficiency, and more. But on the other hand, some people are beginning to worry about the fragmentation of the Android VR, the problem of the cottage. However, the majority of people with a positive attitude. In addition, Xiaobian found an interesting thing in the process: practitioners with different market roles have different expectations (or more accurately claims) for Android VR.

VR machine: unified standard

In this regard, Dapeng CEO Chen Chaoyang hopes that Android VR will bring a unified standard. "For Android N, I hope it will standardize the underlying optimizations that VR requires, so that VR applications in future mobile phones can achieve a qualified user experience," he said.

Similarly, Zhang Shubin, the founder of Lingjing, also believes that standards have an important meaning. "With standards, you can prosper." In his view, this standard refers to the various interfaces and display schemes for VR in Android.

Mobile phone manufacturers pushing VR boxes: thinking about VR from the perspective of the whole system

Of course, Android VR is of great significance to mobile phone manufacturers that launch VR boxes. For the trade-off between mobile phone and VR experience, we need more support from the system. In this regard, Huawei’s research on VR’s Zhang Mengyu said:

"I hope it (Android VR) can provide a relatively complete support for VR experience. Supporting VR based on mobile operating system actually requires a lot of work, especially the main hardware such as HuaweiVR and GearVR is a mobile phone itself. This is especially true for VR products.

I can't simply cut off some of the phone's features (such as caller ID/call/message reminder), and can't follow the original system's processing method. This involves many mobile phone information presentation methods and interactive VR, new On the GearVR system version, we can see many such attempts (information input/soft keyboard under VR, etc.), but it is still in the process of simply migrating the mobile phone interaction. This is actually what the operating system needs to do. Unfortunately, we and Samsung are still just starting, still in the stage of Launcher.

Everyone will know what AndroidVR will be. It doesn't matter if it's not perfect, but I hope to see Google thinking about VR from the perspective of the whole system. This includes chip support optimization, message handling mechanisms, interaction devices and redesign of the operating interface, and paid distribution of VR content, all of which are served by one of the most appropriate hardware. This is my expectation for Android VR, or sly, is a requirement. Can't let Google ask us, right? ”

VR mobile phone box: add more functional technology

True Magic Technology is a company in Zhuhai that builds a mobile phone VR box. Zhu Hui, the person in charge, said a lot when he faced the problem of Xiaobian. Mainly, he hopes Android VR can add four functional technologies.

1. The system must have an interface to facilitate access to VR mode;

2. Own time asynchronous algorithm (ie asynchronous time warp Asynchronous TImewarp, ATW);

3. Android's pre-render optimization;

4. Also the most important point is to support OTG peripheral input.

"Mobile phones and all-in-ones will belong to the category of Android VR, but now these lightweight VR devices have poor space capture capabilities. In the future, there will be people who will make space capture peripherals for such devices. Think it should be OTG. Because its transmission speed is very fast, Google will have a specification for everyone to access," he said.

For VR peripherals, a peripheral manufacturer that is not willing to sign it to the small editor, Google has not paid attention to the peripheral level. "Google has not promoted the control of peripherals and manipulation definitions," he said. Therefore, for Android VR, he only hopes that Google can increase the emphasis on peripherals at the Android VR level. "There are certain standards and definitions for some access methods and connection methods, which are convenient for developers and hardware vendors." .

VR Game Team: Provides a common UI design

An engineer who developed VR games in Shenzhen expressed two attitudes: one was to hope for Google, and the other was to worry about the black history that the Android platform had experienced (causing the tide of the cottage and making the VR ecosystem more fragmented). He said that he is very much looking forward to Android VR to solve the delay, hardware inefficiency and other problems from the bottom, and hope that Google can provide a universal interactive design, so that you can personalize the UI interaction.

"Now everyone's VR system experience based on Android is too bad, so everyone is looking forward to the release of Android VR," he continued. "Android VR is a standard, (but) its ecology is definitely the same as Android. The cottage factory of the all-in-one is about to break out."

For this, the CTO Sun Qirui also said that he was depressed. He believes that Android VR is best to be closed source or the core is not open, "Only Google has, so don't cause the Android fragmentation problem now, I am worried that Android VR will be changed in a mess. Just like the current Android machine, some Support for WebGL (a 3D drawing standard), some do not support, and a variety of issues.

VR Live: Optimize support for live broadcasts

At the application level, people also have expectations for Android VR. Zhao Xupeng, product director of VR Live Streaming Solutions, said, "The best thing is to optimize the bandwidth and frame rate of panoramic video playback from the system level. Now the panoramic video experience is still very poor, normally it is 8K. The panoramic video experience is equivalent to the high-definition feeling."

In addition, another anonymous practitioner in China who provides VR live broadcasts said that at present, Android cannot support VR on the browser side. Only VR can solve VR playback on the page side from the hardware side, which will greatly promote the development of VR live broadcast.

......

At this point, we found that everyone in the circle has a variety of expectations for Android VR, and these expectations are exactly what they have encountered in the past. Undoubtedly, every practitioner is thinking about solving problems on his hands, bringing people a better experience and further promoting the development of VR. Therefore, we also have reason to believe in Google's leadership in this area.

However, in the end, what actions Google will have on Android VR will need to wait until Google I/O to reveal it.

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