In-depth VR education chaos, seminars held by the Ministry of Education and the Ministry of Industry and Information Technology

Original title: In-depth VR education chaos, seminars held by the Ministry of Education and the Ministry of Industry and Information Technology Some people think that virtual reality technology will trigger the fifth wave of science and technology and bring about earth-shaking changes to people's lives. However, how to properly guide VR to land in the industry, the relevant departments are also crushed. Recently, the Electronic Information Department of the Ministry of Industry and Information Technology held a seminar on VR+ education in Beijing. Ren Changshan, deputy director of the Informatization Division of the Science and Technology Department of the Ministry of Education, was invited to attend the conference. The participants also included Weiai Education, Manheng Digital, and Sail. Beverly, calf, phantom whales VR and other business units in VR education. The representatives from the Ministry of Industry and Information Technology and the representatives from various companies conducted in-depth communication on the practical issues of VR/AR landing in the field of education. The issues that the conference proposed to solve urgently can be summed up in four points: First, VR education is an outlet for this year. There are both K12 education in the B-end market, and the market demand for universities, vocational schools, and creators is also relatively strong. However, the process for setting up a VR related professional in a vocational education school requires a relatively long process, which limits the rapid promotion of VR education. Second, the copyright protection of VR education products has caused the product to suffer from copycat and plagiarism, which is a huge loss for early startups. It is necessary to protect the interests of early-stage startup companies and guide healthy competition in the market. Thirdly, the development of VR education products requires subject experts, instructional design experts, and VR technical experts, but there is a serious lack of relevant personnel and the development costs are relatively high. And content production talent currently lacks national certification qualifications and standards. Fourth, the relevant departments have established a set of access systems to standardize VR education products that are not well-matched, and have shut out the enterprises that are in troubled waters. In addition, a dedicated demonstration area for VR education was established to facilitate rapid connection between educational institutions and VR education companies. The convening of this meeting is enough to see the relevant leadership departments attach importance to this piece of VR education. It is reported that the Ministry of Industry and Information Technology is organizing the drafting of an industrial policy document to promote the development of the virtual reality industry. Some good opinions and suggestions in this seminar may be adopted. Editor: