Giants have arranged VR to see when the popularity of live broadcast

VR has now been fully rushed to the consumer market, the use of VR will be very extensive in the future, everyone has their own plans for how to use VR, how to play with VR hardware devices, to integrate multiple application scenarios to the latest What about the product experience? For example, VR watching TV, VR watching games, VR watching the Olympic Games and so on are the latest to be discovered.

In 2014, Zuckerberg underwent pressure to acquire Oculus. Facebook spent nearly 2 billion U.S. dollars for this. At that time, everyone thought that Zack was crazy and Facebook's share price fell. But now Oculus has become a leader in the VR industry. , The world's major companies have entered the VR industry, never be considered good to highly sought after, the fate of the VR industry is changing so quickly.

The integration of industries has become the latest driver of innovation in the new era

Foreign Google, Facebook, Sony, domestic Tencent and Alibaba set out to deploy VR hardware and software, content resources, and industrial integration to become new goals for large companies. It seems that the integration of industries has become the latest driver of innovation in the new era. The addition of VR may trigger a new round of industrial upgrading.

Combining VR with live broadcast will surely increase popularity

With the exception of VR and e-sports, the emergence and rise of live broadcast platforms are worthy of our attention. In 2016, the industry with the most fierce growth and highest popularity among the Internet industry was broadcast in addition to VR. When it comes to the market, it will surely bring about a surge in the popularity of chemical reactions.

The most magical convenience of VR is to give people a feeling that is close to the eyes and at your fingertips

The most magical convenience of VR is to give people a feeling that is close to the eye and at hand. The game-themed TV series/anime can be arbitrarily shuttled between reality and virtuality. With VR, these are not problems. If you can immerse yourself in a virtual room, you can sing, dance, eat, play games, and sleep. That is how many single aristocrats have "small goals."

Immersively watching beauty anchors singing, dancing, eating, playing games, sleeping, how much a single aristocrat's “small goal”

The domestic game-playing platform has recently emerged like bamboo shoots. The content of live broadcasts has also expanded from games to reality shows, and there are signs of progress in the entire entertainment industry. If you can use the VR to make content experience, the live broadcast platforms that have gathered a large number of online games will surely not be far behind.